GAMEPLAY PROGRAMMER

DEEP DAS

Love Creating Experiences. Love Making Games.

Heya, I'm Deep, a game developer who loves building, shipping and to prototype with different game ideas, with experience in different aspects of game development but loves programming the most.

Tokyo Drift
TOKYO DRIFT
noroi
Noroi
SkullWard
SKULLWARD
PixSpell
PixSpell
Ruin Kingdom
RUIN KINGDOM
Island of Dead
ISLAND OF DEAD
5+
GAMES
MADE
01

MY GAMES

── 2026 ──
2026
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PixSpell
GODOTGDSCRIPTWORKSHOP

A Simple Game I made for Codeday Lucknow 2026 Workshop about basic of Game Development and demonstration in Godot.

2026
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DevSandbox
UE5C++BlueprintSandbox

A Development Sandbox made in unreal engine using both c++ and blueprint, Fully replicated. Planning to make this into a sandbox which will contain my game dev shenanigans.

2026
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Tokyo Drift
UE5C++ARCADE DRIFTINGinspired

A drifting game with a mix of real life and arcadey fun, with scoring system and dynamic assisted drifting. Got inspired to make a drifting game by Japanese car culture.

2026
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Noroi
GODOTGDSCRIPTSURVIVAL HORROR

Fixed-camera survival horror inspired by original Resident Evil & Silent Hill. Game simulates visuals similar to ps1 games and other limitations they had which gives it that unique visuals.

── 2025 ──
2025
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SkullWard
GODOTGDSCRIPTOPTIMIZATION

3D Pixelated dungeon crawler with procedural generation, optimized to run on Raspberry Pi. Showcased at Hack Club Shiba in a physical arcade cabinet!

2025
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Gaspfornow WIP
UE5C++GASPdream game ??

First-person integration of Epic's GASP with Dual-mesh FPV system. Planning to make it into a fast-paced first-person zombie parkour game. With custom hero props made in Blender.

2025
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FPS LEARN
UE5BLENDERANIMATIONS

A Learning project that I made to teach myself about the Animation workflow in game dev and how to build a combat system using custom animations.

── 2024 ──
2024
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Ruin Kingdom
UE5BLUEPRINTSSET DRESSING

Zone-based first-person RPG built to learn about large-scale world building mainly with Enemy AI, animations, custom shaders & melee combat.

2024
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Island of Dead
UNITYC#2DChibiFirst Ever

Cute Chibi-style 2D zombie platformer with a companion character called ghosty with proper ending. My very first game without any full game tutorials.

02

TOOLS & PLUGINS

CLI TOOL
UE Class Mover
A very useful CLI tool that moves C++ class files to a new folder/subfolder with different presets like flat, Public/Private split, or all Private and automatically fixes all the #include paths so nothing breaks. Shows diff-style preview, adds IncludePaths to build.cs, also batch changes :)
ART TOOL
Stepped Animation Converter
A simple python art tool to convert any animation to a stepped animation like 2s, 3s or any of your choosing. Runnable from the Blender's scripting tab.
UE5 PLUGIN
Wakatime Integration for UE5
Wakatime Integration for UE5, a tool to track your time in Unreal Engine 5. Sends heartbeats when compiling, saving assets or basically when you edit anything in the engine.
03

3D ART & RENDERS

2024
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Game-ready AKM
Blender · Substance Painter · GIMP · Pure Ref
2024
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Makeshift Pipe Wrench - Design by Polyrendr
Blender · Substance Painter · GIMP · Pure Ref
2025
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WIP
eggdrill
Blender
2024
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Speed Cannon build
Blender
2023
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famous donuts
Blender
2023
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candy jar
Blender
2024
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ROBU
Blender
2023
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LOOP
Blender
2023
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Wine Glass
Blender
2023
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mystical
ice cream
Blender
2023
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Low Poly character
Blender
See breakdown on → ◆ ARTSTATION
04

SKILLS & EXPERIENCES

⚒︎
ENGINES
  • Unreal Engine 5
  • Godot 4
  • Unity
  • Pygame library
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LANGUAGES
  • C++
  • C#
  • GDScript
  • UE5 Blueprints
  • Python
  • C
  • GDShader
  • HLSL
  • JavaScript
  • HTML & CSS
ART & ASSETS
  • Blender
  • Aseprite
  • Substance Painter
  • Pure Ref
  • GIMP
  • Krita
  • Audacity
Tools
  • Git / GitHub
  • Slack
  • Discord
  • Unreal Insights
  • Rider
  • Visual Studio
  • VS Code
  • CLI
05

ABOUT & CONTACT

Game Developer who builds, ships and loves to prototypes with different game ideas across different game engines like Unreal Engine, Godot, and Unity. I love to learn new pipelines, workflows and tools that improve my games and skills. I enjoy exploring both the technical and creative sides of building projects.

I like experimenting with new ideas, building projects from scratch, learning new things, solving problems and seeing ideas come to life. I also love helping people and sharing what I learn with others.

Recently graduated from high school, I was and am shipping games in my spare time and loving every second of it.

▶ PLAY MY GAMES